ABOUT PANDORE

About Pandore

Pandore is an agentic 3D platform that helps architects, engineers, developers, and creators turn ideas and real-world data into environments they can build, edit, and use.

MANIFESTO

We believe AI should expand what you can create without reducing your control over the result.

A generated scene should be the beginning of your work, not the limit of what you can change.

That is why we are building agentic infrastructure for 3D and spatial reasoning: the tools, workspace, and connections that let AI work with environments, not simply produce images of them.

From designing a building to reconstructing a real place or creating an interactive world, the ambition is the same: make more things possible, while keeping you in charge.

CAPABILITIES

What Pandore does

  1. 01

    Agentic 3D creation and editing

    Give an agent a goal and let it work through the steps of building or changing a scene, using spatial planning, procedural generation, and 3D editing tools. Inspect the result, adjust the direction, or make changes yourself. The output is something you can continue working on—not just a preview of what you imagined.

  2. 02

    Parametric architecture and BIM

    Design buildings through CAD-based parametric geometry, including interiors and mechanical, electrical, and plumbing systems, with structured IFC export. Work with dimensions, building elements, and their relationships rather than a visual shell. The result is an architectural model you can revise and carry into a BIM workflow.

  3. 03

    Games, procedural environments and worldbuilding

    Generate games, terrain, roads, cities, trees, and populated interiors, and create 3D assets from visual references. Combine these capabilities with geospatial data to develop environments in context. Build the larger scene, then refine the individual elements that make it yours.

  4. 04

    Real-world reconstruction and 4D capture

    Bring photographs and video into your spatial workflow through 3D reconstruction and 4D capture, including scenes that change over time. Use reconstructed content as a starting point for visualization, inspection, and further scene creation. Work from an existing place rather than rebuilding everything from a blank canvas.

  5. 05

    Interactive 3D experiences

    Create interactive environments through native Three.js workflows. Build scenes that people can explore and interact with in a browser, rather than limiting the result to a static render or video. Bring spatial creation into websites, digital experiences, and applications.

PRINCIPLES

What makes Pandore different

01

We build for complete environments, not just individual assets

Pandore brings together terrain, buildings, roads, vegetation, interiors, and captured content within a broader scene workflow. A spatial scene graph gives agents a way to work with objects and their relationships, rather than treating each generation as an isolated task. The goal is not simply to make more objects, but to make those objects work together.

02

We use structure where appearance is not enough

A convincing image of a building is not the same thing as a building model. Pandore’s architectural workflow combines CAD-based parametric geometry, building systems, and IFC export, so dimensions and structure remain part of the work. You can develop the design beyond its first visual impression.

03

AI assistance does not replace direct control

Pandore’s editors are workspaces in their own right, not just interfaces for entering prompts. Build manually, delegate work to an agent, or move between the two as the task requires. You should not have to describe every adjustment in words when you already know what you want to change.

04

Browser and desktop, connected to your existing tools

Pandore brings together a web editor and a desktop environment, with integrations for Blender and Unreal Engine alongside IFC and native Three.js workflows. These connections let you work across established 3D tools and different kinds of deliverables. Generation should fit into a wider creative or technical process, not become a separate destination.

05

The infrastructure stays useful as the models change

Pandore’s value is in its editor, engine, spatial tools, and ability to connect them, not in access to a single AI model. Our architecture is designed for model choice, including bring-your-own-key workflows. As models improve, you should be able to change the intelligence behind your work without abandoning the environment you work in.

WHO IT IS FOR

Who Pandore is built for

Build the worlds
you have in mind.

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CONTACT

Talk to the team

For questions, partnerships or press enquiries.

Get in touch
PANDORE / EARLY ACCESS

Tell us about
your project

We’ll contact you as early access opens.

Early access is opening in stages. Tell us what you are building and what you need it for, and we will come back to you when your area of interest opens.

Email contact@pandore.io