About PANDORE

About Pandore

Pandore builds 3D tools and agentic workflows for the companies that design, operate and sell physical things: buildings, industrial sites, stores and the products inside them.

Manifesto

We believe AI should expand what you can create and give you control over every iteration.

We help companies put real agentic 3D workflows to work on their own projects.

Most of what a company knows about a building, a site or a product lives in briefs, drawings, scans and the experience of its engineers. Turning that into an interactive 3D environment that people can explore, test and decide from still takes weeks of specialist work, so it rarely happens early enough to matter.

Pandore changes that by giving AI agents real 3D tools and placing them inside the way a company already works. The agents take on the modeling, setup and conversion, while your team keeps the judgment, reviews every step and takes over by hand whenever it wants.

We do not hand over a generic tool and leave you to fit it in. We work with each company on its own projects, connect Pandore to the applications and data it already relies on, and shape the workflow around what its teams need, until the agents are doing useful work on real deliverables.

Capabilities

What Pandore does

  1. 01

    CAD & building design

    Develop buildings, interiors and technical systems from a prompt, floor plan or site capture. Work with dimensions, structural elements and MEP systems in parametric CAD, then export to IFC for your AEC and BIM workflow.

  2. 02

    3D assets & product ranges

    Create physics-ready assets with separate parts, joints, motion and PBR textures using Forme. Generate, texture, refine topology and rig models in Asset Studio with Meshy, Tripo and Rodin, and use cloud Blender for further modeling, from a single asset to a full product catalog.

  3. 03

    Reality capture & reconstruction

    Turn images and video into segmented point clouds with 4D Studio, or import LiDAR scans and Apple RoomPlan captures. Rebuild existing rooms, sites and stores as editable scenes, and existing buildings as BIM models through scan-to-BIM.

  4. 04

    Geospatial data & urban planning

    Bring real locations in from open geospatial data with their terrain, buildings and roads, and develop districts, streets and settlements with urban planning tools.

Principles

What makes Pandore different

01

Work on whole spaces, not single objects

Bring buildings, equipment, products and captured content into one scene. Agents work with objects and their spatial relationships, so you can develop the space as a whole.

02

Keep dimensions and structure in the design

Parametric CAD, building systems and IFC export help you develop architectural models with editable dimensions, geometry and relationships.

03

Choose how much to delegate

Build manually, delegate work to an agent or move between the two as the task requires. The editor gives you direct control over the result.

04

Continue working across your tools

Combine Pandore’s web editor with cloud Blender sessions for modeling and refinement, IFC exchange for AEC and BIM workflows, and the Pandore API, which any agent or application can call.

05

Built into your company

For companies, we build setups around their own applications, data and standards, and can make Pandore’s tools available to the AI agents they build. Pandore for enterprise

Who it is for

Who Pandore is built for

The agentic platform
for 3D and reality capture.

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Contact

Talk to the team

For questions, partnerships or press enquiries.

Get in touch
PANDORE / Early access

Tell us about
your project

We’ll contact you as early access opens.

Early access is opening in stages. Tell us what you are building and what you need it for, and we will come back to you when your area of interest opens.

Email contact@pandore.io